Increasing Trend of Wearable Devices is expected to drive the Affective Computing Industry

Affective computing is the study and development of systems and devices that can recognize, interpret, process, and simulate human affects. It is an interdisciplinary field spanning computer science, psychology, and cognitive science. While the origins of the field may be traced as far back as to early philosophical inquiries into emotion, on affective computing. A motivation for the research is the ability to simulate empathy. The machine should interpret the emotional state of humans and adapt its behavior to them, giving an appropriate response to those emotions.

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The key players in the market were identified through secondary research, such as Association for the Advancement of Affective Computing (AAAC), Deep Learning Summit, and International Neural Network Society, and their market shares in respective regions were determined through primary & secondary researches. This entire procedure includes the study of annual and financial reports of top market players and extensive interviews for key insights from the industry leaders. All percentage shares, splits, and breakdowns were determined using secondary sources and verified through primary sources.

The prominent players in the affective computing ecosystem are Google Inc. (California, U.S.), IBM Corporation (New York, U.S.), Microsoft Corporation (Washington DC, U.S.), Saffron Technology (North Carolina, U.S.), Softkinteic System S.A. (Brussels, Belgium), Affectiva (Waltham, U.S.), Elliptic Labs (Oslo, Norway), Eyesight Technologies Ltd. (Israel), Pyreos Ltd. (Edinburgh, U.K.), Cognitec Systems GmbH (Germany), Beyond Verbal Communication Ltd. (Tel Aviv, Israel), Numenta (California, U.S.), GestureTek (Canada), and SightCorp (Amsterdam, the Netherlands).

Affective computing market to grow from USD 12.20 Billion in 2016 to USD 53.98 Billion by 2021, at a Compound Annual Growth Rate (CAGR) of 34.7%. 2015 has been considered as the base year, while the forecast period is 2016–2021.

Know More @ https://www.marketsandmarkets.com/Market-Reports/affective-computing-market-130730395.html

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